EgoRenderer: Rendering Human Avatars from Egocentric Camera Images

Nancy J. Delong

A modern paper on proposes to render whole-overall body avatars with real looking physical appearance and motion of a man or woman carrying an selfish fisheye digital camera from arbitrary exterior digital camera viewpoints. It enables new purposes in athletics performance evaluation, health and fitness care, or digital actuality.

Masks meant to foil facial recognition units, at the Global Spy Museum. Image credit history: Derek Bruff by way of Flickr, CC BY-NC two.

The approach works by using a lightweight and compact sensor and is thoroughly cellular, enabling actors to roam freely. The approach decomposes the rendering pipeline into texture synthesis, pose building, and neural impression translation to allow a really real looking physical appearance and pose transfer to an arbitrary exterior check out. A huge artificial dataset and a community tailor-made to the digital camera setup are designed to infer the dense correspondences concerning the enter images and an underlying parametric overall body model.

The qualitative and quantitative evaluations display that the proposed system generalizes much better to novel viewpoints and poses than baseline procedures.

We current EgoRenderer, a system for rendering whole-overall body neural avatars of a man or woman captured by a wearable, selfish fisheye digital camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary digital digital camera places. Rendering whole-overall body avatars from these kinds of selfish images arrive with unique worries thanks to the top-down check out and huge distortions. We tackle these worries by decomposing the rendering method into many measures, which includes texture synthesis, pose building, and neural impression translation. For texture synthesis, we propose Ego-DPNet, a neural community that infers dense correspondences concerning the enter fisheye images and an underlying parametric overall body model, and to extract textures from selfish inputs. In addition, to encode dynamic appearances, our approach also learns an implicit texture stack that captures specific physical appearance variation throughout poses and viewpoints. For right pose technology, we 1st estimate overall body pose from the selfish check out making use of a parametric model. We then synthesize an exterior no cost-viewpoint pose impression by projecting the parametric model to the consumer-specified concentrate on viewpoint. We up coming merge the concentrate on pose impression and the textures into a combined aspect impression, which is remodeled into the output shade impression making use of a neural impression translation community. Experimental evaluations display that EgoRenderer is capable of making real looking no cost-viewpoint avatars of a man or woman carrying an selfish digital camera. Comparisons to many baselines display the positive aspects of our approach.

Investigate paper: Hu, T., Sarkar, K., Liu, L., Zwicker, M., and Theobalt, C., “EgoRenderer: Rendering Human Avatars from Selfish Digicam Images”, 2021. Website link to the paper: muscles/2111.12685

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